Fireplace Secret Room Fireplace Secret Room If you’re running low on health in a room with multiple enemies hunting you down, keep the Blanks at the ready and don’t be afraid to activate them to get you out of a pickle.ĭon’t forget – if you have less than 2 blanks after completing a chamber, you’ll get an extra blank on the next floor, too. In fact, the Blanks almost certainly played a big role in my first ever victorious run. Again I don't know why, but I find the High Priest to be the EASIEST 4th Chamber Boss in my experience.Perhaps the most useful Enter the Gungeon tip that helped me get better at the game was to not hoard the Blanks in the game and, instead, use them liberally! *Even on a good run they still wreck my ♥♥♥♥ due to Jammed Bullets and that Last Phase* And Dragun isn't AS hard as most people say, get a good start against the foe and pay attention and suddenly he's a cakewalk as he goes into his easy stage. Doesn't help much.Though now I can fight Wallmonger without much trouble comparitively, I've not beaten the Kill Pillars as of this moment. The one attack I would blank is the attack where they try to stomp right on top of you, occasionally releasing bullets in the process. If you make this a habit, the boss will get much easier But that's Kill Pillars' easiest attack. Цитата допису Rolling them 1s:The thing about the kill pillars, is that at the start of the ring of bullets thing that they do at the start if the fight and also as part of the attack cycle, you can blank in the half a second before they shoot out the lines of bullets, forrcing you only to dodge the ring they shoot out. I felt rather annoyed at that remark since, out of all floor 4 bosses, Kill Pillars is the only one which is the most random for me to get a flawless victory in. Just don't say a boss is 'easy' for the sake of stating it. Speaking of collision damage, I've already got many times in which the Kill Pillars literally hopped inside me, nothing I could do since I couldn't outrun them.īut eventually, once you get one down, often the others fall right behind it and the last one is the easiest part of the fight: As stated above, just dodge towards the boss after it lifts up for another attack. The worst about dodging that rotating pattern is that the collision can get sketchy at times when you dodge roll, sometimes you dodgeroll diagonally inwards to avoid the ring of bullets but the game counts it as you taking collision damage. They just have really annoying patterns and yes, jammed bullets. High Priest can be very annoying since all of his attacks can get to a point where you can't dodge through movement alone, not to mention his hidden wall shots gimmick which makes fighting him off the corners yourself very risky That single wavy horizontal line shot took me a lot of flawless attempts just because it would go back and forth when I wasn't expecting it to (or worse, dodging it perfectly and having the boss shoot you right on the recovery frames) Wallmonger's shots aren't anything special but its patterns can get hectic at times. They all get their own gimmicks you have to deal with. By all means, speaking from my experience, Dragun is easier to get flawless than all three of the fourth floor bosses. Some people have an easier time with different patterns. Objectively speaking, none of the fourth floor bosses are 'easy'.
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